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/mct game

This command is used to perform actions related to games. You can start/stop games, initiate a vote, and reload a game's config.

Syntax

  • mct game start <gameId>
    • Start the game with the given <gameId>.
    • All online participants will be sent to the game.
  • mct game stop [true|false]
    • Stop the current game (if one is active). The optional [true|false] lets you specify if players will return to the hub. Defaults to true.
  • mct game vote <duration> <votingPool...>
    • Initiates a vote with the given duration (in seconds) where the voting pool is the games with the passed in ids from <votingPool...>.
    • The vote includes all online participants
    • The voted for game will begin after all participants have voted, as if you used the mct game start command.
  • mct game load
    • live load the active game's config file.
    • Each game handles this differently, but in general values that are read from the config file will be updated from the current config.

Arguments

  • <gameId>: a valid game id representing one of the available games in the package. See Games.
    • For example: /mct game start capture-the-flag will start the Capture the Flag game with the current online participants.
  • <duration>: a duration (in seconds) representing the length of time before the vote is automatically chosen.
  • <votingPool...>: a list of 1 or more <gameId>s, separated by spaces.