/mct game
This command is used to perform actions related to games. You can start/stop games, initiate a vote, and reload a game's config.
Syntax
mct game start <gameId>- Start the game with the given
<gameId>. - All online participants will be sent to the game.
- Start the game with the given
mct game stop [true|false]- Stop the current game (if one is active). The optional
[true|false]lets you specify if players will return to the hub. Defaults totrue.
- Stop the current game (if one is active). The optional
mct game vote <duration> <votingPool...>- Initiates a vote with the given duration (in seconds) where the voting pool is the games with the passed in ids from
<votingPool...>. - The vote includes all online participants
- The voted for game will begin after all participants have voted, as if you used the
mct game startcommand.
- Initiates a vote with the given duration (in seconds) where the voting pool is the games with the passed in ids from
mct game load- live load the active game's config file.
- Each game handles this differently, but in general values that are read from the config file will be updated from the current config.
Arguments
<gameId>: a valid game id representing one of the available games in the package. See Games.- For example:
/mct game start capture-the-flagwill start the Capture the Flag game with the current online participants.
- For example:
<duration>: a duration (in seconds) representing the length of time before the vote is automatically chosen.<votingPool...>: a list of 1 or more<gameId>s, separated by spaces.